Collection Rush
Team work of Team 13. Four similar games to win points.
Members:
Hu Xiang 24832203
Liu Boyu 24832407
Liu Chenyu 24832436
Wang Yuning 24832834
| Status | Released |
| Platforms | HTML5 |
| Author | lbyyy |
| Made with | Unity |
| Content | No generative AI was used |





Comments
Log in with itch.io to leave a comment.
The game features a fairly consistent UI style; the small vehicle in Level 1 handles exceptionally well, and the art direction and visuals in Level 4 are exquisite. However, the game lacks proper guidance; if a player jumps directly into the game without actively clicking on the "Tips" section, they will have no way of knowing the win conditions or how to exit (since the cursor does not appear in-game unless a specific key is pressed). Furthermore, the text within the "Tips" section lacks a distinct background of its own, appearing directly overlaid on the main menu's background image, which makes it very difficult to read clearly. Additionally, while the "Tips" state that there is a 30-second countdown, the actual in-game countdown lasts only 15 seconds. Finally, the UI itself appears unmodified, utilizing Unity's default button assets, which results in a lackluster presentation. Overall, the user experience is suboptimal. The game is generally underwhelming; out of a potential five stars, I would rate it two stars.
The game rounds are pretty short, the hitboxes are tiny, and I’m not very skilled at controlling my character, so I just can’t collect the items I need, waaaah.
The page layout is confusing and somewhat terrible, and I don't know what their theme is When I opened the first game, I didn't know what to do until I saw the floating wrench I know I need to collect him, but when the time comes, the second and third games that followed are also like this. Time is too short for me to complete the game
The page layout is not reasonable. The three UI elements - the timer, the score display, and the "back" button - are too small and they interfere with the character model. There are also conflicts between the operations in some game scenes and the page layout. User feedback indicates poor results.